N: 0.000
+0.000 / s
autosave interval
how often the game saves automatically
export save
copy current save data to clipboard
import save
paste save data to restore a previous state
offline production
accumulate N while the game is closed
notation
number display format (suffix / scientific)
reset confirmation
show confirmation dialog before any reset
buy max
buy button purchases as many levels as affordable
reset
clear all progress and start over
dev
enter password to unlock developer tools
[ dev ] N ×2
multiply current N by 2 for testing
[ dev ] production boost
multiply production rate (e.g. 1e6). set 1 to disable
[ dev ] set N
accepts plain numbers or scientific (e.g. 1e50)
[ dev ] axiom count
set axiomCount for current run
[ dev ] theorem count
set theoremCount and force-unlock theorem
[ dev ] reserve pts
set sequence reserve pts (capped at current pts cap)
[ dev ] set τ
set current τ (tau) for orbit testing
[ dev ] τ boost
multiply τ/s rate (e.g. 1e6). set 1 to disable

⚠ this manual contains spoilers

progress may be more rewarding without it.

OPERATIONS

N is the core resource. It accumulates automatically every second and is shown in the top bar. Everything in the game is built around producing N faster and reaching the thresholds required for prestige resets.

Base production starts at 1 N/s. Upgrades form a multiplicative chain — each upgrade amplifies the one before it.

Successor
Adds +1 N/s to base production per level. The starting upgrade, available from the beginning.
cost: 10 N · scales ×1.8 per level
Addition unlocks at Successor lv.3
Introduces base value A = (level+1)1.2. Production multiplied by A raised to a power set by Multiplication.
cost: 100 N · scales ×2.5 per level
Multiplication unlocks at Addition lv.2
Sets the exponent M applied to A. M = 1 + log₁₀(level+1) × 2.02. Production becomes base × AM.
cost: 1,500 N · scales ×6 per level
Exponentiation unlocks later
Raises M to exponent E = 1 + log₁₀(level+1) × 0.3. Production becomes base × A(ME).
cost: 5,000 N · scales ×95 per level

Upgrade costs rise exponentially with each level. Buy Max mode (Settings) purchases as many levels as affordable in a single click.

PRESTIGE

Prestige resets sacrifice current run progress in exchange for permanent multipliers that carry across all future runs. Each layer resets everything from the layer below it.

AXIOM first prestige layer
Resets N and all upgrade levels. Grants ×1.75 permanent production multiplier per axiom.
req: 10,000 N for the first axiom · scales as 10K × 2(n × 1.09n)
ax.3base production gains +2 N/s per total axiom (e.g. +8 N/s at ax.4)
ax.5all upgrade costs permanently reduced by 25%
ax.7multiplier retroactively becomes ×1.62 per axiom for all past and future axioms
THEOREM unlocks at ax.10
Resets N, all upgrade levels, and all axioms. Axiom multipliers are lost. Grants ×1.5 permanent production multiplier per theorem.
req: 100B N for the first theorem · scales much faster than axiom

Each theorem unlocks new mechanics. The axiom multiplier is gone after a theorem reset, but the theorem multiplier replaces it at a different scale.

SEQUENCES

Sequences unlock at th.3. They provide a multiplier to all production and operate as the top-level prestige loop — a sequence reset resets everything below it.

Points (pts)
Performing a sequence reset earns pts based on current N, then resets N, axioms, upgrades, and theorems.
formula: floor( log₃(N ÷ 500,000) ) · first pt at 500K N, each next needs 3× more

Pts accumulate in a reserve pool and are never reset by any action. Allocate them to sequence variables via sliders to boost the active sequence's multiplier.

Arithmetic Sequence (a, a+d, a+2d, ...)
Buy 5 terms to complete one cycle. Each completion multiplies production by a growing factor.
term cost: 50M N × 5total terms bought · completion mult: ×1.3 base, increasing by step each cycle
var a+10% to base multiplier per pt
var d+0.025 to per-completion step per pt (base step: 0.1)
Reformulate costs 100 pts
Switches the active sequence from Arithmetic to Geometric. Resets completions. Refunds allocated pts to reserve first.
Each reformulate earns ref pts equal to your reformulate count: 1st = 1 pt, 2nd = 2 pts, 3rd = 3 pts, ...
Geometric Sequence (a, a·r, a·r², ...)
Same 5-term cycle structure as arithmetic, but the multiplier scales exponentially with completions.
term cost: 5B N × 4total terms bought
var a+8% to flat multiplier per pt
var r+0.05 to ratio per pt (base ratio: 1.5) · mult = (1 + a×0.08) × ratiocompletions
Ref multiplier
ref pts accumulate as triangular numbers: after n reformulates, total = 1+2+...+n = n(n+1)/2.
ref mult = 2ref pts · applied to all sequence production · never resets under any condition.
example: 3 reformulates → 6 ref pts → ×26 = ×64 on top of sequence mult
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